Console recomp & decomp index
Recompiled Games List
A recomp is not an emulator. Static recompilation translates a console game's original machine code into C or C++ ahead of time, then compiles it into a native program for PC or the browser. Nothing is emulated at runtime; the player supplies the original game.
- 59 projects
- 15 games playable
- 4 consoles
- verified Oct 15, 2026
All recompiled & decompiled games
| Game | Platform | Project | Status | Runs on |
|---|---|---|---|---|
| Pokémon Snap Native port by static recompilation. | N64 | Snap64Recomp Recompilation · v1.1.4 · updated | Playable | Windows, Linux, macOS |
| Sly Cooper and the Thievius Raccoonus PC port rebuilt through reverse engineering. README states the full game is playable; work continues on accuracy and controller support. | PS2 | ProjectCane Decompilation · v0.4.1-beta.1 · updated | Playable | Windows, Linux |
| Jak and Daxter: The Precursor Legacy GOAL code decompiled and recompiled for x86-64. README describes Jak 1 as polished and complete. | PS2 | OpenGOAL Decompilation · v0.3.8 · updated | Playable | PC |
| Jak II Marked beta by the project due to known issues; described as essentially complete for casual play. | PS2 | OpenGOAL Decompilation · v0.3.8 · updated | Playable | PC |
| The Legend of Zelda: Ocarina of Time PC port built on the zeldaret/oot decompilation. | N64 | Ship of Harkinian Decompilation · 9.3.0 · updated | Playable | PC |
| Urban Reign Static recompilation with 60 FPS, widescreen, up to 8x internal resolution and multitap for up to 8 players. | PS2 | urban-reign-recomp Recompilation · v1.3.0 · updated | Playable | Windows |
| Resident Evil Code: Veronica X README states the game is decompiled. Builds the PS2 executable (SLUS_201.84); not a native PC port. | PS2 | recvx-decomp Decompilation · updated | Playable | PS2 build (PCSX2 / hardware) |
| Mario Kart 64 PC port from Harbour Masters. | N64 | SpaghettiKart Decompilation · 1.0.0 · updated | Playable | PC |
| Conker's Bad Fur Day N64 recompilation with a Classic mode true to the original. | N64 | Conker BFD Reloaded Recompilation · v1.3.6 · updated | Playable | PC |
| The Legend of Zelda: Twilight Princess Reverse-engineered reimplementation built on the zeldaret/tp decompilation. Supports all commercial discs except the Korean Wii release. Official site: twilitrealm.dev. | GCN | Dusklight Decompilation · v2.0.3 · updated | Playable | PC, Android |
| The Legend of Zelda: Majora's Mask Static recompilation built with N64Recomp. | N64 | Zelda64Recompiled Recompilation · v1.2.2 · updated | Playable | Windows, Linux, macOS |
| Star Fox 64 Static recompilation for PC. | N64 | Starfox64Recomp Recompilation · 1.0.3 · updated | Playable | Windows, Linux, macOS |
| Skate 3 Native recompilation of the Xbox 360 version. Since v2.0.0 renders natively on Direct3D 12 and Vulkan instead of emulating the Xbox 360 GPU. | X360 | Skate 3 Recomp Recompilation · v2.0.2 · updated | Playable | Windows, Linux, macOS |
| Sonic Unleashed Unofficial PC port of the Xbox 360 version, built with XenonRecomp. | X360 | Unleashed Recompiled Recompilation · v1.0.3 · updated | Playable | PC |
| Super Mario 64 Port of the n64decomp/sm64 decompilation to modern devices. Built from source. | N64 | sm64-port Decompilation · updated | Playable | PC |
| God of War Native PC port of the NTSC-U release (SCUS-97399) using PS2Recomp. README tracks milestones per SDK library and hardware component. | PS2 | god-of-war-recomp Recompilation · updated | In Progress | Windows |
| God of War II Second title on the browser recompiler; needed no game-specific code according to the README. | PS2 | PS2 Web Recomp Recompilation · updated | In Progress | Browser (WebAssembly + WebGPU) |
| Gran Turismo 4 First title brought up in the browser: Emotion Engine code is recompiled ahead of time to C++ and compiled to WebAssembly. The page is built locally from a disc image the user owns. | PS2 | PS2 Web Recomp Recompilation · updated | In Progress | Browser (WebAssembly + WebGPU) |
| Gran Turismo 4 Matching decompilation of the engine (CORE.GT4). Described by its author as AI-assisted. | PS2 | gt4-decomp Decompilation · updated | In Progress74.3% code matched | PS2 build (PCSX2 / hardware) |
| ICO Rebuilds the boot ELF of the PAL retail disc; the base of ico-pc. | PS2 | nathanialf/ico Decompilation · updated | In Progress | PS2 build (PCSX2 / hardware) |
| Ratchet & Clank Matching decompilation of the PAL v2.00 release (SCES_509.16). Progress tracked on openrac.dev. | PS2 | OpenRAC rac1-decomp Decompilation · updated | In Progress | PS2 build (PCSX2 / hardware) |
| Ratchet & Clank Byte-matching decompilation of the NTSC-U release; PAL, NTSC-J and the PS3 remaster are not targeted. | PS2 | Lombyte Decompilation · updated | In Progress | PS2 build (PCSX2 / hardware) |
| Shin Megami Tensei: Digital Devil Saga Matching decompilation; the same repository covers Digital Devil Saga 2. | PS2 | dds-decomp Decompilation · updated | In Progress | PS2 build (PCSX2 / hardware) |
| Shin Megami Tensei: Digital Devil Saga 2 Matching decompilation; the same repository covers Digital Devil Saga 1. | PS2 | dds-decomp Decompilation · updated | In Progress | PS2 build (PCSX2 / hardware) |
| Shin Megami Tensei: Persona 4 Matching decompilation. | PS2 | Persona4-Decompilation Decompilation · updated | In Progress | PS2 build (PCSX2 / hardware) |
| Star Ocean: Till the End of Time Matching decompilation, starting with the North American release. | PS2 | so3-decomp Decompilation · updated | In Progress | PS2 build (PCSX2 / hardware) |
| Super Mario Sunshine Matching decompilation. | GCN | doldecomp/sms Decompilation · updated | In Progress | GameCube build (Dolphin / hardware) |
| Xenosaga Episode I: Der Wille zur Macht Matching decompilation, developed with AI assistance per its README. 76.5% of in-scope game functions recovered. | PS2 | xsg-i-decomp Decompilation · updated | In Progress | PS2 build (PCSX2 / hardware) |
| Def Jam Vendetta Built with PS2Recomp; graphics via paraLLEl-GS on Vulkan. Requires the USA release (SLUS-20639). Pre-1.0 release. | PS2 | def-jam-vendetta-recomp Recompilation · v0.4.0 · updated | In Progress | Windows |
| Haunting Ground Decompilation, PC port and actor-based rewrite; written largely with Claude per its README. Menus, items and saving work. | PS2 | OpenHuey Decompilation · updated | In Progress | PC |
| ICO Port of the nathanialf/ico decompilation. Pre-1.0 release with builds per platform. | PS2 | ico-pc Decompilation · v0.7.6 · updated | In Progress | Windows, Linux, Steam Deck, Android |
| Jak 3 README states a good amount of work remains. | PS2 | OpenGOAL Decompilation · updated | In Progress | PC |
| Monster Hunter Decompilation of the initial Japanese release. | PS2 | 2Tie/mh1j Decompilation · updated | In Progress | PS2 build (PCSX2 / hardware) |
| Ratchet & Clank Native PC port. README: playable up to Umbris, Batalia, Gaspar and Orxon; later planets load but are work in progress. | PS2 | rac1-native Decompilation · v0.2.1 · updated | In Progress | Linux, Windows (experimental) |
| Super Smash Bros. Melee Matching decompilation. | GCN | doldecomp/melee Decompilation · updated | In Progress | GameCube build (Dolphin / hardware) |
| The Legend of Zelda: The Wind Waker Work-in-progress matching decompilation. Supports GZLE01 (USA, KOR), GZLP01 (PAL), GZLJ01 (JPN) and the D44J01 kiosk demo. No PC port. | GCN | zeldaret/tww Decompilation · updated | In Progress | GameCube build (Dolphin / hardware) |
| Burnout 3: Takedown Alpha. Native Windows port of the NTSC-U release (SLUS-21050) at 60 FPS; needs AVX2 and Vulkan 1.3. | PS2 | burnout3-pc Recompilation · updated | In Progress | Windows |
| Ratchet & Clank: Up Your Arsenal Matching decompilation of frontbin.elf, boot_elf.elf and i5bootn.elf. | PS2 | OpenRAC rac3-uya-decomp Decompilation · updated | In Progress | Windows |
| Dragon Quest VIII: Journey of the Cursed King Experimental. NTSC-U (SLUS-21207) boots, loads saves and reaches field gameplay; full-game compatibility and sustained performance still in progress. PAL incomplete. | PS2 | DQ8Recomp Recompilation · updated | In Progress | Windows, macOS, Linux |
| Sly Cooper and the Thievius Raccoonus Matching decompilation of the NTSC-U release. | PS2 | TheOnlyZac/sly1 Decompilation · updated | In Progress | PS2 build (PCSX2 / hardware) |
| God Hand Matching decompilation of the NTSC-U retail master. | PS2 | god-hand-decomp Decompilation · updated | In Progress | PS2 build (PCSX2 / hardware) |
| Dragon Ball Z: Budokai Tenkaichi 3 Matching decompilation. README reports 99.92% for the main program, with four hand-written VU0 routines remaining. | PS2 | BT3-Decompiled Decompilation · updated | In Progress | PS2 build (PCSX2 / hardware) |
| Killzone Test build. Boot, menus and first-mission gameplay verified; mouse and keyboard aim, up to 8x internal resolution. Online mode not included. | PS2 | KillzoneRecomp Recompilation · updated | In Progress | Windows |
| Banjo-Kazooie Decompilation. GitHub mirror of the GitLab repository. | N64 | n64decomp/banjo-kazooie Decompilation · updated | In Progress | N64 build (emulator / hardware) |
| Castlevania: Legacy of Darkness Built with N64Recomp. Pre-1.0 release. | N64 | cvlod_recomp Recompilation · v0.2.27 · updated | In Progress | PC |
| Paper Mario Decompilation. | N64 | pmret/papermario Decompilation · updated | In Progress | N64 build (emulator / hardware) |
| Skate 3 Builds the Skate 3 recompilation for iOS from your own disc image; sideloaded via AltStore. Free Apple IDs need re-signing every 7 days. | X360 | skate3-ios-setup Recompilation · v2.7.1 · updated | In Progress | iOS |
| Skate 3 Android app shell around the native recompilation. | X360 | skate3-android Recompilation · v0.2.0 · updated | In Progress | Android |
| Skate 3 Native ARM64 recompilation for Android phones; developed on a Snapdragon 870. | X360 | Skate3-Port Recompilation · v1.3.3 · updated | In Progress | Android |
| PaRappa the Rapper 2 Decompilation. | PS2 | parappadev/parappa2 Decompilation · updated | In Progress | PS2 build (PCSX2 / hardware) |
| Skate 3 Android build of Skate 3 Recomp on ARM64. Developer build; README says playable on the Anbernic RG406V. | X360 | Skate3-Mobile Recompilation · v2.1.0 · updated | In Progress | Android |
| Shin Megami Tensei: Persona 3 FES Work-in-progress matching decompilation. | PS2 | Persona3-FES-Decompilation Decompilation · updated | In Progress | PS2 build (PCSX2 / hardware) |
| GoldenEye 007 Decompilation. GitHub mirror. | N64 | n64decomp/007 Decompilation · updated | In Progress | N64 build (emulator / hardware) |
| Kingdom Hearts Decompilation. | PS2 | ethteck/kh1 Decompilation · updated | In Progress | PS2 build (PCSX2 / hardware) |
| The Legend of Zelda: Twilight Princess Decompilation. GameCube code is fully matching but not every translation unit is linked; Debug and Wii versions in progress. Does not itself produce a port. | GCN | zeldaret/tp Decompilation · updated | In Progress | GameCube build (Dolphin / hardware) |
| Resident Evil Outbreak File #2 Decompilation with a Windows port that boots to the main menu with video, audio and input. | PS2 | REOF2 Decompilation · updated | In Progress | Windows |
| Shadow of the Colossus Decompilation of the preview version, not the retail release. | PS2 | Fantaskink/SOTC Decompilation · updated | In Progress | PS2 build (PCSX2 / hardware) |
| The Legend of Zelda: Ocarina of Time Repository description says Ocarina of Time support is coming. | N64 | Zelda64Recompiled Recompilation · updated | Announced | Windows, Linux, macOS |
| Perfect Dark GitHub mirror of a GitLab repository; mirror last pushed 2025-03. Current progress not verified. | N64 | n64decomp/perfect_dark Decompilation · updated | Unknown | N64 build (emulator / hardware) |
No projects match these filters.
Recompilation, decompilation and recomps
Recompiled games run as ordinary native programs, which is why they can add features an emulator struggles with. Recompilation and decompilation are the two routes this list tracks. A recompilation project feeds the original executable through a tool such as N64Recomp, XenonRecomp or PS2Recomp and gets compilable code back without anyone reading it line by line; the result runs natively, but the code stays machine-shaped. A decompilation project rebuilds readable C or C++ by hand, function by function, until it compiles back into a byte-identical copy of the original executable. Native PC ports are frequently built on top of a finished decompilation.
Recomps, as the community calls the finished ports, usually add widescreen, high frame rates, higher internal resolution and modern controller support. Each row links to the project's own repository, which is the source for the status shown here. Rows are checked against each repository's README and release page; anything that could not be confirmed is marked Unknown.