PlayStation 2 · MIPS R5900 Emotion Engine

PS2 Recompiled Games List

PS2 recompilation reached the browser in October 2026, when PS2 Web Recomp appeared on GitHub: the Emotion Engine's code is recompiled ahead of time to C++, compiled to WebAssembly, and the Graphics Synthesizer is drawn with WebGPU. Gran Turismo 4 was the first title brought up that way and God of War II followed; the page is built on the player's machine from their own disc image.

  • 35 projects
  • 5 playable
  • 30 in progress

Native PS2 ports run in parallel. Most are built with PS2Recomp, a static recompiler that translates MIPS R5900 code into C++ and links it against a runtime that reimplements the console's services. Urban Reign, Def Jam Vendetta, Killzone and Burnout 3 use it to reach Windows builds with widescreen, higher frame rates and higher internal resolution.

Alongside the recomps sit long-running decompilations: OpenGOAL's Jak and Daxter trilogy, the Sly Cooper projects, ICO, Kingdom Hearts, Ratchet & Clank and Resident Evil Code: Veronica X.

PS2 recomp & decomp projects

Game Project Status Runs on Game version needed Last update
Sly Cooper and the Thievius Raccoonus PC port rebuilt through reverse engineering. README states the full game is playable; work continues on accuracy and controller support. ProjectCane Decompilation · v0.4.1-beta.1 · github.com Playable Windows, Linux USA
Jak and Daxter: The Precursor Legacy GOAL code decompiled and recompiled for x86-64. README describes Jak 1 as polished and complete. OpenGOAL Decompilation · v0.3.8 · github.com Playable PC NTSC v1 or PAL disc
Jak II Marked beta by the project due to known issues; described as essentially complete for casual play. OpenGOAL Decompilation · v0.3.8 · github.com Playable PC NTSC v1 or PAL disc
Urban Reign Static recompilation with 60 FPS, widescreen, up to 8x internal resolution and multitap for up to 8 players. urban-reign-recomp Recompilation · v1.3.0 · github.com Playable Windows USA · SLUS-21209
Resident Evil Code: Veronica X README states the game is decompiled. Builds the PS2 executable (SLUS_201.84); not a native PC port. recvx-decomp Decompilation · github.com Playable PS2 build (PCSX2 / hardware) USA · SLUS-20184
God of War Native PC port of the NTSC-U release (SCUS-97399) using PS2Recomp. README tracks milestones per SDK library and hardware component. god-of-war-recomp Recompilation · github.com In Progress Windows USA · SCUS-97399
God of War II Second title on the browser recompiler; needed no game-specific code according to the README. PS2 Web Recomp Recompilation · github.com In Progress Browser (WebAssembly + WebGPU) Not stated
Gran Turismo 4 First title brought up in the browser: Emotion Engine code is recompiled ahead of time to C++ and compiled to WebAssembly. The page is built locally from a disc image the user owns. PS2 Web Recomp Recompilation · github.com In Progress Browser (WebAssembly + WebGPU) Not stated
Gran Turismo 4 Matching decompilation of the engine (CORE.GT4). Described by its author as AI-assisted. gt4-decomp Decompilation · github.com In Progress74.3% code matched PS2 build (PCSX2 / hardware) USA · SCUS-97328 · v1.01
ICO Rebuilds the boot ELF of the PAL retail disc; the base of ico-pc. nathanialf/ico Decompilation · github.com In Progress PS2 build (PCSX2 / hardware) PAL · SCES-50760
Ratchet & Clank Matching decompilation of the PAL v2.00 release (SCES_509.16). Progress tracked on openrac.dev. OpenRAC rac1-decomp Decompilation · github.com In Progress PS2 build (PCSX2 / hardware) PAL · SCES_509.16 · v2.00
Ratchet & Clank Byte-matching decompilation of the NTSC-U release; PAL, NTSC-J and the PS3 remaster are not targeted. Lombyte Decompilation · github.com In Progress PS2 build (PCSX2 / hardware) USA · SCUS-97199
Shin Megami Tensei: Digital Devil Saga Matching decompilation; the same repository covers Digital Devil Saga 2. dds-decomp Decompilation · github.com In Progress PS2 build (PCSX2 / hardware) USA · SLUS-20974
Shin Megami Tensei: Digital Devil Saga 2 Matching decompilation; the same repository covers Digital Devil Saga 1. dds-decomp Decompilation · github.com In Progress PS2 build (PCSX2 / hardware) USA · SLUS-21152
Shin Megami Tensei: Persona 4 Matching decompilation. Persona4-Decompilation Decompilation · github.com In Progress PS2 build (PCSX2 / hardware) USA · SLUS-21782 · v1.00
Star Ocean: Till the End of Time Matching decompilation, starting with the North American release. so3-decomp Decompilation · github.com In Progress PS2 build (PCSX2 / hardware) USA · SLUS-20488 · 1.00, Disc 1
Xenosaga Episode I: Der Wille zur Macht Matching decompilation, developed with AI assistance per its README. 76.5% of in-scope game functions recovered. xsg-i-decomp Decompilation · github.com In Progress PS2 build (PCSX2 / hardware) USA · SLUS-20469
Def Jam Vendetta Built with PS2Recomp; graphics via paraLLEl-GS on Vulkan. Requires the USA release (SLUS-20639). Pre-1.0 release. def-jam-vendetta-recomp Recompilation · v0.4.0 · github.com In Progress Windows USA · SLUS-20639
Haunting Ground Decompilation, PC port and actor-based rewrite; written largely with Claude per its README. Menus, items and saving work. OpenHuey Decompilation · github.com In Progress PC USA · SLUS-21075
ICO Port of the nathanialf/ico decompilation. Pre-1.0 release with builds per platform. ico-pc Decompilation · v0.7.6 · github.com In Progress Windows, Linux, Steam Deck, Android PAL · SCES-50760
Jak 3 README states a good amount of work remains. OpenGOAL Decompilation · github.com In Progress PC NTSC v1 or PAL disc
Monster Hunter Decompilation of the initial Japanese release. 2Tie/mh1j Decompilation · github.com In Progress PS2 build (PCSX2 / hardware) Japan
Ratchet & Clank Native PC port. README: playable up to Umbris, Batalia, Gaspar and Orxon; later planets load but are work in progress. rac1-native Decompilation · v0.2.1 · github.com In Progress Linux, Windows (experimental) USA · SCUS-97199
Burnout 3: Takedown Alpha. Native Windows port of the NTSC-U release (SLUS-21050) at 60 FPS; needs AVX2 and Vulkan 1.3. burnout3-pc Recompilation · github.com In Progress Windows USA · SLUS-21050
Ratchet & Clank: Up Your Arsenal Matching decompilation of frontbin.elf, boot_elf.elf and i5bootn.elf. OpenRAC rac3-uya-decomp Decompilation · github.com In Progress Windows USA · SCUS-97353 · v1.00
Dragon Quest VIII: Journey of the Cursed King Experimental. NTSC-U (SLUS-21207) boots, loads saves and reaches field gameplay; full-game compatibility and sustained performance still in progress. PAL incomplete. DQ8Recomp Recompilation · github.com In Progress Windows, macOS, Linux USA · SLUS-21207
Sly Cooper and the Thievius Raccoonus Matching decompilation of the NTSC-U release. TheOnlyZac/sly1 Decompilation · github.com In Progress PS2 build (PCSX2 / hardware) USA · SCUS-97198
God Hand Matching decompilation of the NTSC-U retail master. god-hand-decomp Decompilation · github.com In Progress PS2 build (PCSX2 / hardware) USA · SLUS-21503 · 1.00
Dragon Ball Z: Budokai Tenkaichi 3 Matching decompilation. README reports 99.92% for the main program, with four hand-written VU0 routines remaining. BT3-Decompiled Decompilation · github.com In Progress PS2 build (PCSX2 / hardware) USA · SLUS-21678
Killzone Test build. Boot, menus and first-mission gameplay verified; mouse and keyboard aim, up to 8x internal resolution. Online mode not included. KillzoneRecomp Recompilation · github.com In Progress Windows USA · SCUS-97402
PaRappa the Rapper 2 Decompilation. parappadev/parappa2 Decompilation · github.com In Progress PS2 build (PCSX2 / hardware) July 12 NTSC-J prototype
Shin Megami Tensei: Persona 3 FES Work-in-progress matching decompilation. Persona3-FES-Decompilation Decompilation · github.com In Progress PS2 build (PCSX2 / hardware) USA
Kingdom Hearts Decompilation. ethteck/kh1 Decompilation · github.com In Progress PS2 build (PCSX2 / hardware) Japan · SLPS-25105 +1
Resident Evil Outbreak File #2 Decompilation with a Windows port that boots to the main menu with video, audio and input. REOF2 Decompilation · github.com In Progress Windows Not stated
Shadow of the Colossus Decompilation of the preview version, not the retail release. Fantaskink/SOTC Decompilation · github.com In Progress PS2 build (PCSX2 / hardware) Japan preview · SCPS-15097
35 of 35 projects Updated = most recent commit to the project repository · verified Oct 15, 2026

PS2 recomp FAQ

What is a PS2 recomp?

A PS2 recomp is a PlayStation 2 game whose MIPS R5900 executable has been translated into C++ by a static recompiler such as PS2Recomp, then compiled into a native program for Windows, Linux, macOS or, with PS2 Web Recomp, the browser. The original game logic runs as native code.

Is a PS2 recomp an emulator?

No. An emulator such as PCSX2 interprets or JIT-compiles the game's code while it runs. A PS2 recomp translates the code before the game is launched. Many recomps still reuse emulator components for graphics or sound, but the game's main CPU code runs natively.

Do I need my own PS2 ROM or BIOS?

Yes. Every PS2 recomp listed here ships without game code or data and requires a disc image made from a copy the player owns. Recompedia does not provide ROMs, ISOs, BIOS files or game assets, and does not link to them.

Which PS2 games have been recompiled?

As of Oct 15, 2026, PS2 recompilation projects exist for Urban Reign (urban-reign-recomp, playable), God of War (god-of-war-recomp, in progress), God of War II (PS2 Web Recomp, in progress), Gran Turismo 4 (PS2 Web Recomp, in progress), Def Jam Vendetta (def-jam-vendetta-recomp, in progress), Burnout 3: Takedown (burnout3-pc, in progress), Dragon Quest VIII: Journey of the Cursed King (DQ8Recomp, in progress) and Killzone (KillzoneRecomp, in progress). Across all PS2 entries, recomps and decomps together, the ones marked Playable are Sly Cooper and the Thievius Raccoonus (ProjectCane), Jak and Daxter: The Precursor Legacy (OpenGOAL), Jak II (OpenGOAL), Urban Reign (urban-reign-recomp) and Resident Evil Code: Veronica X (recvx-decomp).